PushPop Interactive is a one-person indie studio making bright, tactile, delightfully juicy games for iPhone and iPad. No ads. No accounts. No nonsense — just games.
The catalog
Everything below is headed to the App Store. Some are nearly there, some are still in the oven — all of them are being made with far too much care.

A juicy, colorful match-roguelike — squish jelly orbs until the whole board erupts.

Drop squishy orbs into the tank — same colors absorb, grow unstable, and burst the pile into chain reactions.

A falling-brick puzzle roguelike — drop irregular bricks through card gates that transform them mid-fall.

Blackjack reimagined as a fantasy battler — commanders, relics, and the bravest question in cards: Rally or Charge?

A fantasy minesweeper roguelike — bank Glory to meet each quota, then stack charm cards to cheat fate.

A fantasy tower defense on hand-authored 3D maps where roads duck under bridges and cross back over.

A multiplier-gate lane runner done right — sprint the lane, stack casters through power gates, blast the horde.

A two-player fantasy card battler of gold, mana, lanes — and Spite that grows when your commander bleeds.

A solo D&D-like dungeon crawl played on a living pencil-and-paper tabletop. Roll the d20. Pick a tab. Pretend it matters.

A forward-only journey. There is no backtracking — you only get to choose how to continue.

A cozy beach-house life & mystery game set in the seaside village of Shorewood.

A cozy, chaotic domestic-disaster arcade roguelike. Mom catches, Yahiko the Siamese weaponizes gravity.

An 8-bit, NES-era RPG with a twist: you were isekai'd as the System itself. Recruit heroes. Manage them. Nag them to victory.

A low-poly dungeon delver — torchlight, tumbled stone, and something purple glowing at the bottom of the stairs.
The studio
PushPop Interactive is what happens when one person refuses to stop making games. Every title on this page — the design, the code, the art direction, the sound of an orb going splorch — comes from a single very stubborn, very caffeinated human.
The house style: games that feel tactile and generous. Screens you want to touch, systems that reward one more run, and zero of the stuff that makes mobile games feel gross. Our games ship with no ads, no accounts, and no tracking — your progress lives on your device and nowhere else.
Built with ❤️ (and Godot) for iPhone and iPad.
Get in touch
Questions, bug reports, fan mail, cat photos — all welcome.
📬 pushpopinteractive@gmail.com